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They looked like monsters to you.? From Silent Hill 3.
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The franchise is well-known for having complex symbolic explanations for a lot of elements in their games. Their prides itself on being twisted and psychological, making players question the world they're presented.
The town of Silent Hill seems to reach into the minds of its disturbed victims and remake itself in the image of their worst fears.RELATED:It would only make sense that the monsters born from such a process would have some deep-seated significance to the characters struggling to survive the town's machinations. Some monsters get a more comprehensive treatment than others, however. So we'll be looking at the most symbolically interesting monsters in the series.
You all knew this one was coming, so let's get him out of the way early. Pyramid Head was one of the primary antagonists in Silent Hill 2, serving as James Sunderland's own personal tormentor. He's since appeared in movies and, despite being tied very closely to James' psyche. His appearance is modeled after the executioners of the Order cult, and his primary role is as a manifestation of James' guilt. Because James subconsciously believes he should be punished for his sins, Pyramid Head pursues him throughout Silent Hill, trying to find ways to cause him the most pain and suffering. The Greedy Worm isn't so much an enemy as it is a part of the setting.
They appear in Silent Hill 4: The Room as long fleshy tubes winding in and out of structures in Walter Sullivan's Otherworlds. They can't be killed, but they can apparently be hurt, since they flinch away from attacks. It's been speculated that the Worms link together Walter's Otherworlds like a long gross chain, but they're only visible in a few of them. They represent an umbilical cord, an obsession of Walter's. He refers to it as a 'magic cord' and mourns its loss, since all he longs to do is return to his mother. Valtiel is a creature right out of the Orders' mythology.
Its name derives from 'valet' and its only purpose is to serve the birth of God in Silent Hill 3. It doesn't interact with Heather directly, but she sees it at several points in the background, sometimes turning a valve as a symbol of the cycle of birth and rebirth.RELATED:He can also occasionally be seen after a Game Over dragging Heather's body somewhere, with the implication he brings her back to life to ensure she succeeds in birthing the Order's God. It's likely Valtiel is directly related to one of the angels described in the Order's origin story. The Closer is the first enemy Heather encounters as she sets out on her journey toward Silent Hill. They resemble vaguely feminine figures, but with massive distorted arms that they use to either block entire hallways or else pummel Heather to death.
They loom over Heather and seem to represent the physical abuse a child might suffer at the hands of an adult. Specifically, they're likely a reference to the abuse Alessa Gillespie endured from her mother Dahlia, in order to encourage enough hate in Alessa to make it possible for her to birth the Order's God.
This is a boss monster Alex Shepherd faces in Silent Hill: Homecoming. It represents Nora, the child Margaret Holloway sacrificed as part of the founding families' pact with their god.
The monster is constructed of many female bodies in a way reminiscent of a centipede, which is a reference to Nora's love of the book Alice's Adventures in Wonderland and in particular the character of the Caterpillar. Her name and her multitude of grasping hands, including two covering her mouth, are because Nora was killed through suffocation. Asphyxia is so dependent on not being able to breathe, in fact, that Alex defeats her by prying her hands from her mouth and forcing her to take a breath. 5 Double Head. One of the many dog-shaped monsters in the Silent Hill games, this one has a little more behind it that just 'Alessa was afraid of dogs.' She was afraid of them, and that's part of their origin.
They're also heavily bandaged and seem to be badly burned, just like Alessa was.RELATED:Their most important feature is their split head, which seem to function independently of each other, even sometimes issuing two separate yelps when Heather attacks them. They represent Heather's divided self, the two heads being joined together the same way Alessa and Heather are two halves of the same person.
Most of the victims of serial killer Walter Sullivan manifest as unkillable ghosts that can only be temporarily disposed of. The only exception are the two children Billy and Miriam Locane, who both had their hearts removed after Walter killed them with an axe. The Locane children were reincarnated in the form of this monster instead, a gargantuan creature with two heads that stomps around on its massive arms. In addition to representing the Locane's murder, it's possible they're also symbolic of the severe attachment Walter has for his mother, since they are physically joined together. 3 Bubble Head Nurses. The Bubble Head Nurses appear in Silent Hill 2, mostly in Brookhaven Hospital.
They're tied in both with the theme of sickness and with the theme of sexuality. Their nurse's outfit is far more sexualized than a regular hospital uniform, representing James' sexual frustration that stemmed from his wife Mary being sick for an extended period of time. Her illness also contributed to anxieties about hospitals and health care for James. Also, part of the reason they're 'bubblehead' nurses is because their faces are completely covered by cloth, perhaps as a reference to the method of Mary's death. In the non-American releases of the first Silent Hill, these creatures were replaced by monsters called Mumblers because the Grey Children too closely resembled actual children. There was some concern over encouraging the player to kill childlike creatures.RELATED:Admittedly, the Grey Children are very reminiscent of children, probably because they actually represent the other children that attended school alongside Alessa. She was tormented by her classmates for being a 'witch' and were thus perceived as hostile, even murderous, monsters.
1 Abstract Daddy. This one gets pretty dark. The Abstract Daddy, also known disturbingly as the 'Ideal Father', appears in Silent Hill 2. Unlike most of the other creatures, it's not a manifestation of James' psyche but instead of NPC Angela Orosco.
Its shape is similar to two figures lying on a bed, one of which is large and muscular, looming over the smaller figure. If you can't tell from that description alone, it seems pretty clear the Abstract Daddy represents the sexual abuse Angela suffered at the hands of her father. To really drive the symbolism home, the first time you encounter this creature is in a small fleshy room with pistons moving in the walls.NEXT.